#version 450

layout(location=0)in vec3 a_position;
layout(location=1)in vec3 a_color;

layout(location=0)out vec3 v_color;

layout(set=0,binding=0)uniform Uniforms{
    mat4 u_view_proj;
};

void main(){
    v_color=a_color;
    gl_PointSize=3.;
    gl_Position=u_view_proj*vec4(a_position,1.);
}
